Yesterday it was already too late, when I realized that the graphic work for the loot was useless. The way I had approached it, I was going to have to do too many graphics. One for each reward. That is to say, if we are talking about 6 or 7 weapons and eight or nine quantities, it gave us a minimum figure of 48 graphics that I had to design by hand and from scratch. So I had to change strategy. 

I had lost more than five hours of work. It's much more effective to have the weapon icons on one side, and the quantity graphics on the other, and recombine them into just one image when needed. That leaves the job in just 14 or 15 sprites as you can see in the screenshot. 

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