2025 has been key for solidifying the core mechanics of our space Roguelike. Here is a look at what we’ve been cooking up between lines of code and pixel art: 👾 Advanced Enemy AI: Implementation of Drones with patrol/chase states and Fixed Stations with independent burst-fire turrets. 💥 Arsenal & Physics: New seeker missiles mechanics with collision detection , deployable mines, and energy management for shields. 🌌 Procedural Generation: Refining the generation of asteroid fields, void zones, and dynamic positioning for bases, portals and barriers. 📟 Mission Interface: Full Radar integration for threat detection and a real-time cargo management system. Space has never been this dangerous—or this fun to program! 👾✨

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We've been heads-down working on the XP Progression System! Besides squashing bugs and cleaning up code, we’re balancing exactly how XP impacts your character's evolution. We want every level-up to have real weight and consequences.

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We’ve been experimenting with enemy swarms to bring the chaos! To handle it, we implemented Object Pooling so the framerate stays stable regardless of how many enemies clutter the screen

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