Hello, pilots! We are really sorry for being absent for so long. This summer, I had to focus heavily on various professional projects, which forced me to put the development of Rocksteroids on a temporary pause. However, the disconnect wasn't total. This break allowed me to structure new ideas and establish clear priorities. Now that we're back in action, I promise to keep you updated on every step forward. Over the last few weeks, we've been focusing on: Tweaking and balancing the game's difficulty. Designing the capital ships. Implementing a new dialogue system. Preparing for the upcoming launch of our Steam page. We'll be sharing more details very soon. Thank you so much for your continued support! We'll keep flying by your side.

We're iterating on the logo design. The previous one lacked some sharpness, and we feel this updated palette really pops compared to the old one.

We’ve been juggling a few personal side-quests recently, but Rocksteroids is still very much our main mission. We’ve given the Mothership a fresh coat of paint and added defensive turrets to ensure you have a safe haven to land in. Between the polish and the bug fixes, things are looking sharper than ever. Stay tuned: we’re dropping a ton of new content this spring!
