We’ve been experimenting with enemy swarms to bring the chaos! To handle it, we implemented Object Pooling so the framerate stays stable regardless of how many enemies clutter the screen

ReactReply

This week has been incredibly prolific, and we've been focused on a ton of interesting things. We've completely rebuilt the LOOT system and added a magnetic pickup effect. We also polished the logic for the missiles and fully implemented them (they were planned from the start but had to be eliminated temporarily). They now elegantly track their targets! Additionally, we've refined the behavior of enemy squads, smoothing out their movement and avoiding all those jarring jumps and jitters. Stay tuned, pilot, we're still working hard!

ReactReply

We know there's been radio silence for the past two months (the developer life sometimes calls with other projects), but we're back, batteries recharged and ready for action! We introduce our new Defensive Stations. They are small, static, and fire barrages that will make you sweat. The best part: destroying them will be highly satisfying, as we've hidden juicy rewards and surprises inside. Go get 'em!

ReactReply