We continue refactoring the enemies' code. But we are also tweaking the behavior of collisions with asteroids. Now maybe they are too soft. I want them to be more dangerous crashes, and in some ways lethal. We have also thought about dividing the ship's armor, so that one section is in charge of receiving and absorbing combat damage and another part will be in charge of absorbing damage from impact with rocks. Both factors can be improved during the game, by investing the money that the player will earn with the missions.

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