Lately, we've been working on the COMMAND CENTER, a screen that will centralize access to the various menus and screens of our game, ROCKSTEROIDS, such as the Experience Interface, the map, or the repair area.

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These last few weeks we have been working on new game mechanics. Adding the possibility of landing directly on asteroids or enemy stations.

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We have been improving the information that the pilot receives. Thus we have incorporated a radar that marks the position of the asteroids, making navigation within the rock field easier.

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These last few days, I have been debugging the collision code. Now, when hitting an asteroid, our ship will bounce around and lose some speed.

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