These last few weeks we have been working on creating the cruises. Larger enemy ships, slower to maneuver, but with independent turrets that can target the player's ship. In order to take them down, you must first destroy each turret, one by one. On the other hand, we are also working on the creation of cargo and mineral transport ships, which can be intercepted and attacked, and logically once destroyed recover their cargo.

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This past week we have been working on the logic of the enemies.
Now when it's time to shoot the player and aim, the AI ​​of our enemies predicts the player's position and shoots where it thinks he's going to be.
We have also prepared a shot modifier so not everyone has the same predictability.
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Example of how the health bars look.

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During this week we are going to introduce the health bars in the main enemies. That way it is much easier to know how many shots we need to kill our enemies.
The intention is that not all enemies of the same type have the same amount of life. We will test this in the future.
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