These days I have been refining the behaviors in the pursuit and the avoidance of obstacles. We have also been preparing the experience gain system. 
And on the other hand, we have been adding some visual effects, in the bullet impacts and in the explosions.
Soon we will post a video of the current gameplay. 

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This past week we have been working on the logic of the enemies.
Now when it's time to shoot the player and aim, the AI ​​of our enemies predicts the player's position and shoots where it thinks he's going to be.
We have also prepared a shot modifier so not everyone has the same predictability.
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